The engine
- Metal-native renderer for iPhone and Mac
- G-buffer: albedo, normals, depth, object IDs, motion vectors
- Cinematic lighting: wet streets with reflections, motion blur, haze, bloom, film grade
- MetalFX temporal upscaling
- Deterministic 120 Hz simulation
- Metal 4 tensor ops and ray tracing
Measured on an M4: 3.6 ms GPU frame, 22 ms edit to pixel.